Touching the yeti is lethal, and yetis also push ice out from their caves to cover gaps that the players have left in the ice.īirds will also begin flying down, and are also lethal if touched, but can also be taken out with the mallet.
Taking a mallet to the yeti will stun it, sending it away and dropping down if it happens to be near a hole in the floor. Some of the ice is unbreakable, while some is all but frictionless, making it very hard to maneuver.Īt each level in the climb there may be a yeti (or seal in the Japanese versions) which will scroll from the left or right side of the screen. The ice that isn't broken away will then be a platform for the next level in the ascent. The main purpose of the mallet is to break through the ice that will be overhead. The two Eskimos, Popo and Nana, each have a mallet, which works automatically when they jump, clearing out ice platforms and birds overhead, and they can also swing it to stun yetis, destroy ice that yetis are pushing, and knock birds into the water. Players accumulate points through the 32 different mountains as the difficulty increases.
At the top there will be a bonus stage which, if failed, will simply lose the chance to earn points rather than dying as is the case with the rest of the mountain. Players are Eskimos wielding mallets who try to ascend the mountain to the top, getting past obstacles on the way. Ice Climber is an early NES title that can be played with 1 or 2 players, and 2 players can be competitive or somewhat cooperative.